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5e homebrew classes that bleed
5e homebrew classes that bleed










It creates a more dangerous fight, but it also gives the monsters a chance to experience a fight-or-flight response as they are taking damage. The Bloodied value is a way to spice up your fights. The biggest question you might have is why should you use it? Is keeping track of when a monster’s hit points equal a certain value that important to include in your games? Instead, bloodied should be saved for impactful monsters, and, typically, up to two monsters in a given fight might have a bloodied ability that they can activate, though it’s more likely going to be a single enemy so that the players can feel like they are making progress on that big bad. In essence, if every creature has a bloodied effect that would go off in a fight, and you are fighting a bunch of mooks, no one wants to hear how they are all going bloodied thanks to a single fireball exploding on them. This would create a lot of statuses that the DM would have to track, as well as reduce the special or wow factor of a creature becoming bloodied. But, not every monster needs something special to happen when they reach that point. It's something that their characters could see, a monster bleeding everywhere, breathing hard, fighting to stay alive, is something that someone can see in a monster they are fighting. Not every monster should be given a bloodied ability, though you should still inform the players when a monster becomes ‘bloodied’. The ability should create excitement, an ‘oh no’ reaction, or some other emotion than just groaning when you reveal it regained all its missing hit points and they have to start at step one again. A monster that gains an ability that just prolongs the fight is not a good ability because it just because a slog for the players fighting it. Just as an increase in a monster’s Armor Class doesn’t do much to the combat but makes it more frustrating to fight, and not in a good way. Gaining more hit points doesn’t change or make the fight more interesting, it just prolongs it. It wouldn’t make much sense for a mage to gain an increase to their weapon damage since they rely on their spells to save them from a group of murder-hobos.īUT, certain things should be avoided when it comes to new features. Whatever ability they gain, it should be in line with what they are and how they attack. But not all creatures have those special abilities, and so instead they may increase their damage, the number of attacks they make, or anything else based on how they fight. Other creatures, like spellcasters, may regain spent uses of their limited abilities like a lich can regain spell slots or a fomorian can regain their special evil eye ability. They get to use their breath attack immediately as a type of instinctive response to danger, even if it hasn’t been recharged yet! Dragons have breath attacks, so it’s easy to figure out what their bloodied ability would be. There are a wide variety of things that can happen when a creature becomes bloodied, and it is based on the monster. No enemy is looking to die, and someone backed into a corner is going to be willing to do a lot of dangerous things if it means they get to come out alive.

5e homebrew classes that bleed

Whatever it ends up being, it is used as a counter to their opponents. This effect can be a variety of things from regaining spell slots, recharging a breath weapon, or flying away so they can fight another day. When a creature becomes bloodied, this is a clear indicator to them that the fight isn’t going well and they need to stretch themselves. This is the Bloodied value and it can be used to help monsters face off against a team of highly skilled adventurers looking to ruin their life. The same goes for the monsters you fight, when it becomes apparent that there is the very real chance they are going to die in combat, they may choose to flee or push on and kill their enemies faster. We all have a flight-or-fight response, well maybe not zombies, and as adrenaline courses through our veins, it can be taken into overcharge when you can sense the end. A creature becoming bloodied is a dangerous creature.












5e homebrew classes that bleed